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81.
A linear recursive procedure is one each of whose executions activates at most one invocation of itself. When linear recursion cannot be replaced by iteration, it is usually implemented with a stack of size proportional to the depth of recursion. In this paper we analyze implementations of linear recursion which permit large reductions in storage space at the expense of a small increase in computation time. For example, if the depth of recursion isn, storage space can be reduced to \(\sqrt n \) at the cost of a constant factor increase in running time. The problem is treated by abstracting any implementation of linear recursion as the pebbling of a simple graph, and for this abstraction we exhibit the optimal space-time tradeoffs. 相似文献
82.
The design and operation of civil engineering systems, particularly water resources systems, has been pursued from the perspective
of minimizing costs and related negative impacts, maximizing benefits, or a combination thereof. Due to the complex, nonlinear
nature of the majority of systems, together with an increase in digital computing capabilities, global search algorithms are
becoming a common means of meeting these objectives. This paper employs an artificial life algorithm, derived from the artificial
life paradigm. The algorithm is evaluated using standard optimization test functions and is subsequently applied to determine
optimal dam operations in multi-reservoir river systems. The optimal dam operation scheme is that which indirectly minimizes
environmental impacts caused by short-term water level fluctuations. Optimal releases are sought by coupling an artificial
life algorithm with FLDWAV, a one-dimensional, steady flow simulation model. The resulting multi-reservoir management model
is successfully applied to a portion of the Illinois River Waterway. 相似文献
83.
In recent years, educators and students are increasingly employing online collaboration applications such as Google Docs™ and PBWorks™ for group projects and assignments. Yet, the effectiveness of these emerging technologies has not been rigorously examined. Anchoring upon and informed by the existing literature, two design characteristics – sociability and visibility, and two human characteristics – gender and age, are focused on, which are salient in online collaboration applications. A field experiment was conducted to examine the direct and moderating effects of design and human characteristics on learning outcomes. The research found that sociability improved process satisfaction and positive social environment while visibility enhanced academic performance and solution satisfaction of learners. Males had higher solution satisfaction while older learners had higher academic performance. Moderating effects were also found. Both theoretical and practical implications are drawn. In particular, a rubric for online collaboration application selection for academic performance is conceived. This study provides empirical support for online collaboration application effectiveness in education which will augur well for future adoption, use and evolution. 相似文献
84.
85.
Smith Richard G. Houge James C. Webster John G. 《IEEE transactions on bio-medical engineering》1979,(8):445-450
We have developed and tested a portable device that analyzes the electroencephalogram (EEG) to determine if petit mal epilepsy waveforms are present. Clinicians should rimd it useful in diagnosing seizure activity of their patients. The micropower, battery-operated, portable device indicates a seizure has occurred if three criteria are satisfied: 1) frequencies of 2.5-7 Hz, 2) large amplitude waves, and 3) minimum number of waves per second. Levels and counts are adjustable, thus insuring high reliability against noise artifacts and permitting each subject to be individually fitted. The device has shown promise in giving the patient a possible mechanism of seizure control or suppression. 相似文献
86.
John Lions 《Software》1979,9(9):701-709
The UNIX 1 UNIX is a trademark of Bell Laboratories. Time-sharing System has been in use at the University of New South Wales since 1975, and favourable experience has led to its widespread adoption on campus for both teaching and research. It has proved very adaptable to the university's needs, and very usable in a situation where staffing levels are critically low. One important application area, the teaching of Computer Science, is now firmly based upon the use of the UNIX system. 相似文献
87.
Mayer John D.; Panter A. T.; Salovey Peter; Caruso David R.; Sitarenios Gill 《Canadian Metallurgical Quarterly》2005,5(2):236
Replies to comments made by G. E. Gignac (see record 2005-06671-010) on the current authors' original article (see record 2003-02341-015). Gignac reanalyzed the factor structure of the Mayer-Salovey-Caruso Emotional Intelligence Test (MSCEIT) and found results that differed from those the authors obtained initially. The authors tracked down the surprising sources of those discrepancies. G. E. Gignac's hierarchical model of emotional intelligence appears promising, and the authors anticipate that further investigations of the MSCEIT factor structure may yield additional information. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
88.
John E. Laird Douglas J. Pearson Scott B. Huffman 《Journal of Intelligent Information Systems》1997,9(3):261-275
Most work on adaptive agents have a simple, single layerarchitecture. However, most agent architectures support three levels ofknowledge and control: a reflex level for reactive responses, a deliberatelevel for goal-driven behavior, and a reflective layer for deliberateplanning and problem decomposition. In this paper we explore agentsimplemented in Soar that behave and learn at the deliberate and reflectivelevels. These levels enhance not only behavior, but also adaptation. Theagents use a combination of analytic and empirical learning, drawing from avariety of sources of knowledge to adapt to their environment. We hypothesize that complete, adaptive agents must be able to learn across all three levels. 相似文献
89.
Symmetric multiprocessor systems are increasingly common, not only as high-throughput servers, but as a vehicle for executing
a single application in parallel in order to reduce its execution latency. This article presents Pedigree, a compilation tool
that employs a new partitioning heuristic based on the program dependence graph (PDG). Pedigree creates overlapping, potentially
interdependent threads, each executing on a subset of the SMP processors that matches the thread’s available parallelism.
A unified framework is used to build threads from procedures, loop nests, loop iterations, and smaller constructs. Pedigree
does not require any parallel language support; it is post-compilation tool that reads in object code. The SDIO Signal and
Data Processing Benchmark Suite has been selected as an example of real-time, latency-sensitive code. Its coarse-grained data
flow parallelism is naturally exploited by Pedigree to achieve speedups of 1.63×/2.13× (mean/max) and 1.71×/2.41× on two and
four processors, respectively. There is roughly a 20% improvement over existing techniques that exploit only data parallelism.
By exploiting the unidirectional flow of data for coarse-grained pipelining, the synchronization overhead is typically limited
to less than 6% for synchronization latency of 100 cycles, and less than 2% for 10 cycles.
This research was supported by ONR contract numbers N00014-91-J-1518 and N00014-96-1-0347. We would like to thank the Pittsburgh
Supercomputing Center for use of their Alpha systems. 相似文献
90.
John Hutchins 《Machine Translation》1997,12(3):195-252
The early history of applying electronic computers to the task of translating natural languages is chronicled, from the first suggestions by Warren Weaver in March 1947 to the first demonstration of a working, if limited, program in January 1954. 相似文献